Function parse_blend_file::read_mesh
source · [−]pub(crate) fn read_mesh(
base_name: &String,
object_to_world_hm: &HashMap<String, Transform>,
object_to_world: &mut Transform,
p: &Vec<Point3f>,
n: &Vec<Normal3f>,
uvs: &mut Vec<Point2f>,
loops: &Vec<u8>,
vertex_indices: Vec<u32>,
vertex_colors: Vec<u8>,
is_smooth: bool,
builder: &mut SceneDescriptionBuilder,
alpha_hide_hm: &HashMap<String, bool>
)