[−][src]Function pbrt::integrators::bdpt::generate_light_subpath
pub fn generate_light_subpath<'a>(
scene: &'a Scene,
sampler: &mut dyn Sampler,
max_depth: u32,
time: Float,
light_distr: &Arc<Distribution1D>,
path: &mut Vec<Vertex<'a, 'a, 'a>>
) -> usize