[−][src]Module pbrt::lights
In order for objects in a scene to be visible, there must be a source of illumination so that some light is reflected from them to the camera sensor.
- DiffuseAreaLight
- DistantLight
- GonioPhotometricLight
- InfiniteAreaLight
- PointLight
- ProjectionLight
- SpotLight
Diffuse Area Lights
Area lights are light sources defined by one or more Shapes that emit light from their surface, with some directional distribution of radiance at each point on the surface.
DiffuseAreaLight implements a basic area light source with a uniform spatial and directional radiance distribution. The surface it emits from is defined by a Shape. It only emits light on the side of the surface with outward-facing surface normal; there is no emission from the other side.
Distant Lights
A distant light, also known as directional light, describes an emitter that deposits illumination from the same direction at every point in space.
Goniophotometric Diagram Lights
TODO
Infinite Area Lights
Area lights are light sources defined by one or more Shapes that emit light from their surface, with some directional distribution of radiance at each point on the surface.
An infinite far away area light source that surrounds the entire scene. One way to visualize this light is as an enormous sphere that casts light into the scene from every direction.
Point Lights
Isotropic point light source that emits the same amount of light in all directions.
Texture Projection Lights
TODO
Spotlights
TODO
Modules
diffuse | |
distant | |
infinite | |
point | |
spot |