Module rs_pbrt::core::shape

source ·
Expand description

Careful abstraction of geometric shapes in a ray tracer is a key component of a clean system design, and shapes are the ideal candidate for an object-oriented approach. All geometric primitives implement a common interface, and the rest of the renderer can use this interface without needing any details about the underlying shape. This makes it possible to separate the geometric and the shading subsystem of pbrt.

Enums