Function rs_pbrt::integrators::bdpt::infinite_light_density
source · pub fn infinite_light_density<'a>(
scene: &'a Scene,
light_distr: Arc<Distribution1D>,
w: &Vector3f
) -> Float
pub fn infinite_light_density<'a>(
scene: &'a Scene,
light_distr: Arc<Distribution1D>,
w: &Vector3f
) -> Float