Expand description
Texture is a template class parameterized by return type of its evaluation function. This design makes it possible to reuse almost all of the code among textures that return different types. PBRT currently uses only Float and Spectrum textures.
- BilerpTexture
- Checkerboard2DTexture
- ConstantTexture
- DotsTexture
- FBmTexture
- ImageTexture
- MarbleTexture
- MixTexture
- PtexTexture
- ScaleTexture
- UVTexture
- WindyTexture
- WrinkledTexture