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//! Provides a queue of block indices that the sampler positions can
//! be initialized from for the worker threads. The queue itself is
//! not changed after creation we simply work through it with an
//! atomic counter to track the index of the next block to work on.
use std::sync::atomic::{AtomicUsize, Ordering};
// see github/tray_rust/src/sampler/block_queue.rs
/// The queue of blocks to be worked on shared immutably between worker threads.
pub struct BlockQueue {
/// The block indices of blocks to work on for the image
blocks: Vec<(u32, u32)>,
/// Get the dimensions of an individual block
dimensions: (u32, u32),
/// Index of the next block to be worked on
next: AtomicUsize,
}
impl BlockQueue {
/// Create a block queue for the image with dimensions `img`.
/// Panics if the image is not evenly broken into blocks of dimension `dim`
pub fn new(img: (u32, u32), dim: (u32, u32), select_blocks: (usize, usize)) -> BlockQueue {
if img.0 % dim.0 != 0 || img.1 % dim.1 != 0 {
panic!(
"Image with dimension {:?} not evenly divided by blocks of {:?}",
img, dim
);
}
let num_blocks = (img.0 / dim.0, img.1 / dim.1);
// TODO: the .. operator precedence is very low so we need this paren here at the moment
// once (hopefully) it's raised we can remove the parens
let mut blocks: Vec<(u32, u32)> = (0..num_blocks.0 * num_blocks.1)
.map(|i| (i % num_blocks.0, i / num_blocks.0))
.collect();
blocks.sort_by_key(|a| morton2(*a));
// If we're only rendering a subset of the blocks then filter our list down
if select_blocks.1 > 0 {
blocks = blocks
.into_iter()
.skip(select_blocks.0)
.take(select_blocks.1)
.collect();
}
if blocks.is_empty() {
println!("Warning: This block queue is empty!");
}
BlockQueue {
blocks,
dimensions: dim,
next: AtomicUsize::new(0),
}
}
/// Get the dimensions of an individual block in the queue
pub fn block_dim(&self) -> (u32, u32) {
self.dimensions
}
/// Get an iterator to work through the queue
pub fn iter(&self) -> BlockQueueIterator {
BlockQueueIterator { queue: self }
}
/// Get the next block in the queue or None if the queue is finished
pub fn next(&self) -> Option<(u32, u32)> {
let i = self.next.fetch_add(1, Ordering::AcqRel);
if i >= self.blocks.len() {
None
} else {
Some(self.blocks[i])
}
}
/// Get the length of the queue
pub fn len(&self) -> usize {
self.blocks.len()
}
/// Check if the queue is empty
pub fn is_empty(&self) -> bool {
self.next.load(Ordering::Acquire) >= self.blocks.len()
}
}
/// Iterator to work through the queue safely
pub struct BlockQueueIterator<'a> {
queue: &'a BlockQueue,
}
impl<'a> Iterator for BlockQueueIterator<'a> {
type Item = (u32, u32);
fn next(&mut self) -> Option<(u32, u32)> {
self.queue.next()
}
}
// see github/tray_rust/src/sampler/morton.rs
// Provides utilities for 2D Morton code generation using Fabian
// Giesen's Morton code decoding functions, see [his post on Morton
// codes](https://fgiesen.wordpress.com/2009/12/13/decoding-morton-codes/)
/// Insert a 0 bit between each of the low 16 bits of x
fn part1_by1(mut x: u32) -> u32 {
// x = ---- ---- ---- ---- fedc ba98 7654 3210
x &= 0x0000_ffff;
// x = ---- ---- fedc ba98 ---- ---- 7654 3210
x = (x ^ (x << 8)) & 0x00ff_00ff;
// x = ---- fedc ---- ba98 ---- 7654 ---- 3210
x = (x ^ (x << 4)) & 0x0f0f_0f0f;
// x = --fe --dc --ba --98 --76 --54 --32 --10
x = (x ^ (x << 2)) & 0x3333_3333;
// x = -f-e -d-c -b-a -9-8 -7-6 -5-4 -3-2 -1-0
(x ^ (x << 1)) & 0x5555_5555
}
/// Compute the Morton code for the `(x, y)` position.
fn morton2(p: (u32, u32)) -> u32 {
(part1_by1(p.1) << 1) + part1_by1(p.0)
}