Blender to Arnold Export - Part IV: Blender 4.0 Splash Screen
Jan Walter November 27, 2023 [DCC] #blender #arnold #pythonThe last part (Blender to Arnold Export - Part III: Base
Color) talked about exporting
some color information (from Blender)
instead of using full materials/shaders. So basically the light
sources are still not taken into account. But can we export the
latest Splash Screen
(for Blender 4.0
) to
Arnold?
The image above was rendered by
Cycles. I had to modify the
Python code a bit to export the camera in
case it's not part of a Collection
.
...
= None
...
...
...
...
...
# camera was not part of a collection
=
=
...
The current source code can be found on Codeberg. The Python source code is probably changing with the latest Blender releases, whenever I feel the need to render at least a similar scene with Arnold.
This is it for now. On the TODO
list is being aware of subdivision surfaces
during the export and taking lights
into account (which
needs also proper materials/shaders
).