pub(crate) struct SceneDescription {
    pub(crate) mesh_names: Vec<String>,
    pub(crate) meshes: Vec<Arc<TriangleMesh>>,
    pub(crate) triangle_colors: Vec<Vec<Spectrum>>,
    pub(crate) cylinder_names: Vec<String>,
    pub(crate) cylinders: Vec<Arc<Shape>>,
    pub(crate) disk_names: Vec<String>,
    pub(crate) disks: Vec<Arc<Shape>>,
    pub(crate) sphere_names: Vec<String>,
    pub(crate) spheres: Vec<Arc<Shape>>,
    pub(crate) lights: Vec<Arc<Light>>,
}

Fields

mesh_names: Vec<String>meshes: Vec<Arc<TriangleMesh>>triangle_colors: Vec<Vec<Spectrum>>cylinder_names: Vec<String>cylinders: Vec<Arc<Shape>>disk_names: Vec<String>disks: Vec<Arc<Shape>>sphere_names: Vec<String>spheres: Vec<Arc<Shape>>lights: Vec<Arc<Light>>

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