Struct parse_blend_file::SceneDescription
source · [−]pub(crate) struct SceneDescription {
pub(crate) mesh_names: Vec<String>,
pub(crate) meshes: Vec<Arc<TriangleMesh>>,
pub(crate) triangle_colors: Vec<Vec<Spectrum>>,
pub(crate) cylinder_names: Vec<String>,
pub(crate) cylinders: Vec<Arc<Shape>>,
pub(crate) disk_names: Vec<String>,
pub(crate) disks: Vec<Arc<Shape>>,
pub(crate) sphere_names: Vec<String>,
pub(crate) spheres: Vec<Arc<Shape>>,
pub(crate) lights: Vec<Arc<Light>>,
}
Fields
mesh_names: Vec<String>
meshes: Vec<Arc<TriangleMesh>>
triangle_colors: Vec<Vec<Spectrum>>
cylinder_names: Vec<String>
cylinders: Vec<Arc<Shape>>
disk_names: Vec<String>
disks: Vec<Arc<Shape>>
sphere_names: Vec<String>
spheres: Vec<Arc<Shape>>
lights: Vec<Arc<Light>>
Auto Trait Implementations
impl !RefUnwindSafe for SceneDescription
impl Send for SceneDescription
impl Sync for SceneDescription
impl Unpin for SceneDescription
impl !UnwindSafe for SceneDescription
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more