Struct rs_pbrt::cameras::realistic::RealisticCamera
source · pub struct RealisticCamera {
pub camera_to_world: AnimatedTransform,
pub shutter_open: Float,
pub shutter_close: Float,
pub film: Arc<Film>,
pub medium: Option<Arc<Medium>>,
pub simple_weighting: bool,
pub element_interfaces: Vec<LensElementInterface>,
pub exit_pupil_bounds: Vec<Bounds2f>,
}
Fields§
§camera_to_world: AnimatedTransform
§shutter_open: Float
§shutter_close: Float
§film: Arc<Film>
§medium: Option<Arc<Medium>>
§simple_weighting: bool
§element_interfaces: Vec<LensElementInterface>
§exit_pupil_bounds: Vec<Bounds2f>
Implementations§
source§impl RealisticCamera
impl RealisticCamera
pub fn new( camera_to_world: AnimatedTransform, shutter_open: Float, shutter_close: Float, aperture_diameter: Float, focus_distance: Float, simple_weighting: bool, lens_data: &[Float], film: Arc<Film>, medium: Option<Arc<Medium>> ) -> Self
pub fn create( params: &ParamSet, cam2world: AnimatedTransform, film: Arc<Film>, medium: Option<Arc<Medium>>, search_directory: Option<&PathBuf> ) -> Arc<Camera>
pub fn generate_ray(&self, sample: &CameraSample, ray: &mut Ray) -> Float
pub fn lens_rear_z(&self) -> Float
pub fn lens_front_z(&self) -> Float
pub fn rear_element_radius(&self) -> Float
pub fn trace_lenses_from_film( &self, r_camera: &Ray, r_out: Option<&mut Ray> ) -> bool
pub fn intersect_spherical_element( &self, radius: Float, z_center: Float, ray: &Ray, t: &mut Float, n: &mut Normal3f ) -> bool
pub fn trace_lenses_from_scene( &self, r_camera: &Ray, r_out: Option<&mut Ray> ) -> bool
pub fn draw_lens_system(&self)
pub fn draw_ray_path_from_film( &self, _r: &Ray, _arrow: bool, _to_optical_intercept: bool )
pub fn draw_ray_path_from_scene( &self, _r: &Ray, _arrow: bool, _to_optical_intercept: bool )
pub fn compute_cardinal_points( &self, r_in: &Ray, r_out: &Ray, idx: usize, pz: &mut [Float; 2], fz: &mut [Float; 2] )
pub fn compute_thick_lens_approximation( &self, pz: &mut [Float; 2], fz: &mut [Float; 2] )
pub fn focus_thick_lens(&self, focus_distance: Float) -> Float
pub fn focus_binary_search(&self, focus_distance: Float) -> Float
pub fn focus_distance(&self, film_distance: Float) -> Float
pub fn bound_exit_pupil(&self, p_film_x0: Float, p_film_x1: Float) -> Bounds2f
pub fn render_exit_pupil(&self, _sx: Float, _sy: Float, _filename: String)
pub fn sample_exit_pupil( &self, p_film: Point2f, lens_sample: Point2f, sample_bounds_area: &mut Float ) -> Point3f
pub fn test_exit_pupil_bounds(&self)
pub fn generate_ray_differential( &self, sample: &CameraSample, ray: &mut Ray ) -> Float
pub fn we(&self, _ray: &Ray, _p_raster2: Option<&mut Point2f>) -> Spectrum
pub fn pdf_we(&self, _ray: &Ray) -> (Float, Float)
pub fn sample_wi( &self, _iref: &InteractionCommon, _lens_intr: &mut InteractionCommon, _u: Point2f, _wi: &mut Vector3f, _pdf: &mut Float, _p_raster: &mut Point2f, _vis: &mut VisibilityTester<'_, '_> ) -> Spectrum
pub fn get_shutter_open(&self) -> Float
pub fn get_shutter_close(&self) -> Float
pub fn get_film(&self) -> Arc<Film>
Trait Implementations§
source§impl Clone for RealisticCamera
impl Clone for RealisticCamera
source§fn clone(&self) -> RealisticCamera
fn clone(&self) -> RealisticCamera
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for RealisticCamera
impl Send for RealisticCamera
impl Sync for RealisticCamera
impl Unpin for RealisticCamera
impl UnwindSafe for RealisticCamera
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more