pub struct DirectLightingIntegrator {
pub camera: Arc<Camera>,
pub sampler: Box<Sampler>,
/* private fields */
}
Expand description
Direct Lighting (no Global Illumination) - uses the render loop of a SamplerIntegrator
Fields§
§camera: Arc<Camera>
§sampler: Box<Sampler>
Implementations§
source§impl DirectLightingIntegrator
impl DirectLightingIntegrator
pub fn new( strategy: LightStrategy, max_depth: u32, camera: Arc<Camera>, sampler: Box<Sampler>, pixel_bounds: Bounds2i ) -> Self
pub fn preprocess(&mut self, scene: &Scene)
pub fn li( &self, ray: &Ray, scene: &Scene, sampler: &mut Sampler, depth: i32 ) -> Spectrum
pub fn get_camera(&self) -> Arc<Camera>
pub fn get_sampler(&self) -> &Sampler
pub fn get_pixel_bounds(&self) -> Bounds2i
pub fn specular_reflect( &self, ray: &Ray, isect: &SurfaceInteraction<'_>, scene: &Scene, sampler: &mut Sampler, depth: i32 ) -> Spectrum
pub fn specular_transmit( &self, ray: &Ray, isect: &SurfaceInteraction<'_>, scene: &Scene, sampler: &mut Sampler, depth: i32 ) -> Spectrum
Auto Trait Implementations§
impl RefUnwindSafe for DirectLightingIntegrator
impl Send for DirectLightingIntegrator
impl Sync for DirectLightingIntegrator
impl Unpin for DirectLightingIntegrator
impl UnwindSafe for DirectLightingIntegrator
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more