Struct rs_pbrt::lights::diffuse::DiffuseAreaLight
source · pub struct DiffuseAreaLight {
pub l_emit: Spectrum,
pub shape: Arc<Shape>,
pub two_sided: bool,
pub area: Float,
pub flags: u8,
pub n_samples: i32,
pub medium_interface: MediumInterface,
}
Fields§
§l_emit: Spectrum
§shape: Arc<Shape>
§two_sided: bool
§area: Float
§flags: u8
§n_samples: i32
§medium_interface: MediumInterface
Implementations§
source§impl DiffuseAreaLight
impl DiffuseAreaLight
pub fn new( _light_to_world: &Transform, medium_interface: &MediumInterface, l_emit: &Spectrum, n_samples: i32, shape: Arc<Shape>, two_sided: bool ) -> Self
pub fn sample_li<'a, 'b>( &'b self, iref: &'a InteractionCommon, light_intr: &'b mut InteractionCommon, u: Point2f, wi: &mut Vector3f, pdf: &mut Float, vis: &mut VisibilityTester<'a, 'b> ) -> Spectrum
pub fn power(&self) -> Spectrum
pub fn preprocess(&self, _scene: &Scene)
pub fn le(&self, _ray: &Ray) -> Spectrum
pub fn pdf_li(&self, iref: &dyn Interaction, wi: &Vector3f) -> Float
pub fn sample_le( &self, u1: Point2f, u2: Point2f, _time: Float, ray: &mut Ray, n_light: &mut Normal3f, pdf_pos: &mut Float, pdf_dir: &mut Float ) -> Spectrum
pub fn pdf_le( &self, ray: &Ray, n: &Normal3f, pdf_pos: &mut Float, pdf_dir: &mut Float )
pub fn get_flags(&self) -> u8
pub fn get_n_samples(&self) -> i32
pub fn l(&self, intr: &InteractionCommon, w: &Vector3f) -> Spectrum
Auto Trait Implementations§
impl !RefUnwindSafe for DiffuseAreaLight
impl Send for DiffuseAreaLight
impl Sync for DiffuseAreaLight
impl Unpin for DiffuseAreaLight
impl !UnwindSafe for DiffuseAreaLight
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more