pub struct DiffuseAreaLight {
    pub l_emit: Spectrum,
    pub shape: Arc<Shape>,
    pub two_sided: bool,
    pub area: Float,
    pub flags: u8,
    pub n_samples: i32,
    pub medium_interface: MediumInterface,
}

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§l_emit: Spectrum§shape: Arc<Shape>§two_sided: bool§area: Float§flags: u8§n_samples: i32§medium_interface: MediumInterface

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impl DiffuseAreaLight

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pub fn new( _light_to_world: &Transform, medium_interface: &MediumInterface, l_emit: &Spectrum, n_samples: i32, shape: Arc<Shape>, two_sided: bool ) -> Self

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pub fn sample_li<'a, 'b>( &'b self, iref: &'a InteractionCommon, light_intr: &'b mut InteractionCommon, u: Point2f, wi: &mut Vector3f, pdf: &mut Float, vis: &mut VisibilityTester<'a, 'b> ) -> Spectrum

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pub fn power(&self) -> Spectrum

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pub fn preprocess(&self, _scene: &Scene)

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pub fn le(&self, _ray: &Ray) -> Spectrum

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pub fn pdf_li(&self, iref: &dyn Interaction, wi: &Vector3f) -> Float

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pub fn sample_le( &self, u1: Point2f, u2: Point2f, _time: Float, ray: &mut Ray, n_light: &mut Normal3f, pdf_pos: &mut Float, pdf_dir: &mut Float ) -> Spectrum

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pub fn pdf_le( &self, ray: &Ray, n: &Normal3f, pdf_pos: &mut Float, pdf_dir: &mut Float )

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pub fn get_flags(&self) -> u8

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pub fn get_n_samples(&self) -> i32

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pub fn l(&self, intr: &InteractionCommon, w: &Vector3f) -> Spectrum

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