pub struct SpotLight {
pub p_light: Point3f,
pub i: Spectrum,
pub cos_total_width: Float,
pub cos_falloff_start: Float,
pub flags: u8,
pub n_samples: i32,
pub medium_interface: MediumInterface,
pub light_to_world: Transform,
pub world_to_light: Transform,
}
Fields§
§p_light: Point3f
§i: Spectrum
§cos_total_width: Float
§cos_falloff_start: Float
§flags: u8
§n_samples: i32
§medium_interface: MediumInterface
§light_to_world: Transform
§world_to_light: Transform
Implementations§
source§impl SpotLight
impl SpotLight
pub fn new( light_to_world: &Transform, medium_interface: &MediumInterface, i: &Spectrum, total_width: Float, falloff_start: Float ) -> Self
pub fn falloff(&self, w: &Vector3f) -> Float
pub fn sample_li<'a, 'b>( &'b self, iref: &'a InteractionCommon, light_intr: &'b mut InteractionCommon, _u: Point2f, wi: &mut Vector3f, pdf: &mut Float, vis: &mut VisibilityTester<'a, 'b> ) -> Spectrum
pub fn power(&self) -> Spectrum
pub fn preprocess(&self, _scene: &Scene)
sourcepub fn le(&self, _ray: &Ray) -> Spectrum
pub fn le(&self, _ray: &Ray) -> Spectrum
Default implementation returns no emitted radiance for a ray that escapes the scene bounds.
pub fn pdf_li(&self, _iref: &dyn Interaction, _wi: &Vector3f) -> Float
pub fn sample_le( &self, u1: Point2f, _u2: Point2f, time: Float, ray: &mut Ray, n_light: &mut Normal3f, pdf_pos: &mut Float, pdf_dir: &mut Float ) -> Spectrum
pub fn get_flags(&self) -> u8
pub fn get_n_samples(&self) -> i32
pub fn pdf_le( &self, ray: &Ray, _n_light: &Normal3f, pdf_pos: &mut Float, pdf_dir: &mut Float )
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for SpotLight
impl Send for SpotLight
impl Sync for SpotLight
impl Unpin for SpotLight
impl UnwindSafe for SpotLight
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more