pub struct TranslucentMaterial {
    pub kd: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub ks: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub roughness: Arc<dyn Texture<Float> + Sync + Send>,
    pub reflect: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub transmit: Arc<dyn Texture<Spectrum> + Sync + Send>,
    pub bump_map: Option<Arc<dyn Texture<Float> + Send + Sync>>,
    pub remap_roughness: bool,
}

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§kd: Arc<dyn Texture<Spectrum> + Sync + Send>§ks: Arc<dyn Texture<Spectrum> + Sync + Send>§roughness: Arc<dyn Texture<Float> + Sync + Send>§reflect: Arc<dyn Texture<Spectrum> + Sync + Send>§transmit: Arc<dyn Texture<Spectrum> + Sync + Send>§bump_map: Option<Arc<dyn Texture<Float> + Send + Sync>>§remap_roughness: bool

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impl TranslucentMaterial

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pub fn new( kd: Arc<dyn Texture<Spectrum> + Send + Sync>, ks: Arc<dyn Texture<Spectrum> + Send + Sync>, roughness: Arc<dyn Texture<Float> + Sync + Send>, reflect: Arc<dyn Texture<Spectrum> + Send + Sync>, transmit: Arc<dyn Texture<Spectrum> + Send + Sync>, bump_map: Option<Arc<dyn Texture<Float> + Sync + Send>>, remap_roughness: bool ) -> Self

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pub fn create(mp: &mut TextureParams) -> Arc<Material>

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pub fn compute_scattering_functions( &self, si: &mut SurfaceInteraction<'_>, mode: TransportMode, _allow_multiple_lobes: bool, _material: Option<Arc<Material>>, scale_opt: Option<Spectrum> )

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