Struct rs_pbrt::materials::mixmat::MixMaterial
source · pub struct MixMaterial {
pub m1: Arc<Material>,
pub m2: Arc<Material>,
pub scale: Arc<dyn Texture<Spectrum> + Sync + Send>,
}
Expand description
The mix material takes two other materials and a texture and uses the value returned by the texture to blend between the two materials at the point being shaded.
Fields§
§m1: Arc<Material>
§m2: Arc<Material>
§scale: Arc<dyn Texture<Spectrum> + Sync + Send>
Implementations§
source§impl MixMaterial
impl MixMaterial
pub fn new( m1: Arc<Material>, m2: Arc<Material>, scale: Arc<dyn Texture<Spectrum> + Send + Sync> ) -> Self
pub fn compute_scattering_functions( &self, si: &mut SurfaceInteraction<'_>, mode: TransportMode, allow_multiple_lobes: bool, _material: Option<Arc<Material>>, _scale: Option<Spectrum> )
Auto Trait Implementations§
impl !RefUnwindSafe for MixMaterial
impl Send for MixMaterial
impl Sync for MixMaterial
impl Unpin for MixMaterial
impl !UnwindSafe for MixMaterial
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more