Struct rs_pbrt::textures::wrinkled::WrinkledTexture
source · pub struct WrinkledTexture {
pub mapping: Box<TextureMapping3D>,
pub octaves: i32,
pub omega: Float,
}
Fields§
§mapping: Box<TextureMapping3D>
§octaves: i32
§omega: Float
Implementations§
Trait Implementations§
source§impl<T> Texture<T> for WrinkledTexturewhere
T: From<Float>,
impl<T> Texture<T> for WrinkledTexturewhere T: From<Float>,
fn evaluate(&self, si: &SurfaceInteraction<'_>) -> T
Auto Trait Implementations§
impl RefUnwindSafe for WrinkledTexture
impl Send for WrinkledTexture
impl Sync for WrinkledTexture
impl Unpin for WrinkledTexture
impl UnwindSafe for WrinkledTexture
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more